Simple procedural mountain generator
MNTN is a small experiment in creating procedural mountains.
Mountain generation begins with simple 2d plane, that is then deformed by simplex noise. Deformations are controlled by array of points and distances, which allowed my to have more control over final scene, even if the actual mountain shape is different on every visit.
MNTN was built with using simplex noise, and is rendered with THREE.js.
Full source code: http://github.com/szymonkaliski/MNTN.