in physical world you can only touch what is in your arms reach, and you have to physically move to get to something that's out of that reach
in software there's no real notion of distance, and "spooky action at a distance" happens when:
clicking in one part of the screen results in a change in some distant part of the screen, e.g. a bottom right button to add a new note, which creates it in the top-left corner of the window
one counter-example is configuring Vim in a way that a file picker opens in the buffer that you're actively editing, instead of popping up a sidebar with a file listing - this doesn't require your eyes to move anywhere, and you know where the new file will appear (in the split you're seeing the file picker)
in general results of your actions should be localized to where you take these actions
when programming you can call any other function, or ask for any other data point, even if they are "conceptually distant" from where you "are" right now
data and code should be "co-located" as much as possible (ideally also embodied)
importantly, VPLs - "node and edges" ones - are not a solution here: they swap variable names for drawing edges, but the idea stays the same - you can touch anything immediately, regardless of how "far" it is