Orientation in Fractal Software
  • fractal software makes it hard to orient yourself, since everything looks the same regardless of the "depth" level - which is a feature of fractals
  • Gordon Brander suggests looking into how orientation works in cities - through landmarks - how could this look like in software?
    • for some reason I'm not using the color tags in macOS, which could be helpful? - or is this too small of a landmark to matter?
    • games are interesting here, for example The Witness:
      The Witness map
      • color-coding whole specific areas
      • various elements exist only in specific areas
      • a couple of high landmarks visible from almost every part of the map, which makes it easy to figure out where I am
  • bash prompt, miller columns, urls, breadcrumbs are all a way to show "you are here" in fractal structures
  • references:

In my experience, fractal nesting as a spatial navigation metaphor (folders) fails because fracticality thwarts orientation. Hard to hold a mental map of more than one level of depth. Works great as a contextual navigation metaphor though (links).

— Gordon Brander - https://twitter.com/gordonbrander/status/1320100221976678400

I still think zooming metaphors can sometimes thread the needle because they don’t hide away zoom levels, so you can maintain orientation through overview effect.

— Gordon Brander - https://twitter.com/gordonbrander/status/1320101531341836288

Spatial orientation and mental mappability are fuzzy subconscious sort of processes, but taking The Image of the City as a starting point, I would look to create affordances like paths, edges, districts, nodes, landmarks... especially landmarks

— Gordon Brander - https://twitter.com/gordonbrander/status/1320385864153755648

Szymon Kaliski © 2020
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