MNTN ↗ is a small experiment in creating procedural mountains.
Mountain generation begins with a 2d plane, that is then deformed by simplex noise.
Deformations are controlled by array of points and distances, which allowed me to have more control over final scene, even if the actual mountain shape is different on every visit.
MNTN was built with using simplex noise, and is rendered with THREE.js ↗.
Full source code: szymonkaliski/MNTN ↗.
65 words published on 2018-03-10 — let me know what you think