volume-brushpainting in 3d space

volume-brush is a volumetric brush implementation, inspired and adapted from toxiclibs.

It’s using sparse voxel octree for storing the data, and surface nets for meshing the isosurface into a mesh.

This approach opens a lot of possibilities, for creating complex, organically-looking 3d shapes. The library can be easily combined with particle simulations, agent-based drawings, or for example sampling data from images (technique explored by Karsten Schmidt back in 2018).

For more information and examples go to github: szymonkaliski/volume-brush.

Szymon Kaliski © 2019