thanks everyone for great feedback and discussions on Inkbase and Crosscut — I really enjoy hearing your perspectives on this work, and it's also helpful since chatting with you all forces me to get better at articulating my intuitions.
I spent the last three months at Ink&Switch working on applying the ideas of sketchiness and conversation with some form of other to a stylus-driven logic solver. We're only just starting to write the essay, so expect it sometime later this year. As always, if this sounds up your alley, I'm happy to give you a demo sooner than that. If you're reading this in your inbox, you can reply directly to this email, otherwise you can always reach me at firstname.lastname@example.org.
I also managed to work on a couple of smaller side-projects: bothering Paul Shen to expose some of Natto internals, building a simple perspective-transforming document camera, and playing around with a new 3D printer.
I've been chatting with Paul about how Natto could become useful in existing contexts. One idea we played around with, is embedding Natto canvases into existing web applications, inspired by "Long-awaited live programming" talk from Joshua Horowitz. Different parts of the application could be (and sometimes already are!) made of smaller DSLs, and these DSLs, in turn, could have their own development interfaces. You shouldn't have to adopt a whole new toolchain or an experimental code editor to get some nice directly-manipulatable dev UIs.
Paul quickly put together
@nattojs/eval which allows you to execute Natto flows outside of the web interface.
Below is a quick narrated demo of working with an external API in Natto, and bringing it into a simple React application:
Natto recently gained multiplayer cursors, and it's fun to imagine collaboratively live-coding parts of your application, and then including them in the main codebase as an asset file (these canvases are just JSON files that could be easily included in a
You can also imagine having a
DEBUG flag which swaps parts of your application to be live-Natto-modifiable.
As you probably know, most of the work I've been doing for a while, has been tablet-oriented. The thing that we're constantly experimenting with are the touch-and-stylus interactions. To visualize what's going on, we usually add an overlay showing fingers and stylus positions, but that is just a proxy for actually seeing how the application is used.
To mitigate this, I've built a very simple DIY document camera using:
ArUcomarkers glued to the corners
I use the
ArUco markers for perspective transformation to fake the camera floating directly above the table.
The code itself is just about 300 lines of Python and OpenCV.
At first, I tried to prototype this in a browser using
OpenCV.js but the performance was pretty bad — which is unsurprising, as the official build is
I've never really tried the unofficial
wasm build, and I just defaulted to what everyone recommends: "just use Python".
Here's a short demo (and a sneak peek at the "sketchy logic solver" project I mentioned in the intro):
And since I know the exact
ArUco marker sizes, one additional fun experiment was adding measuring capabilities to the tool:
Of course, this is something that Kevin already explored in detail, concluding that the accuracy is not good enough for use in a CAD context — which I agree with (forget being 1MM accurate with 1080P webcam). I'd be curious to try this with a better camera (anyone knows of any inexpensive 4K ones that are not terrible?), but ultimately good calipers probably win here anyway.
While we're on the topic of webcams, I was so happy to stumble upon
uvcc which allows you to configure the Logitech-family webcams without using their clunky app.
Finally, I spent an afternoon trying to package this as an
.app and failing with both
In the end, I made an Automator wrapper around a CLI one-liner which works great for my usecase — starting the app directly from Spotlight search.
My cheap 3D printer didn't survive moving apartments — not to mention that it was incredibly fiddly, and required a lot of hand-holding to do anything. Which is ok if you want to play around with a 3D printer, but not so great if you actually want to 3D print things.
My needs for printing various little designs were piling up, and I finally had enough brain-space to pick a new one. I went with Prusa MINI+, partly because I never really print bigger things, and partly because it fits perfectly between my shelves:
I was half-expecting Prusa to be only marginally better than my old printer, but I was pleasantly surprised — after a couple of hours of assembly the only adjusting I had to do was making sure the Z-axis is correctly distanced from the heatbed. After that I don't have to do anything other than hit "print" and wait, which is awesome.
I'm writing this from a middle of a vacation road-trip from San Francisco to Galiano Island, where I'll spend a week at Gradient Retreat, most probably tinkering with various things.
Once I'm back, I'm going to spend most of my summer as a "Researcher in Residence" at Glide, prototyping a programming environment for building custom UI components that fit with the Glide's aesthetics.
Just a quick reminder — I do consulting, specializing in digital tools and no-/low-/feature-of- computing research, design & development.
Reach out if that sounds interesting.
I'm going back to the US in late September, this time to give a Programmable Ink talk at Strange Loop (which I'm both excited, and nervous about; not sure in which order).
Hope to see some of you there!
Books I enjoyed recently:
On the web:
Thanks for reading — as always ping me about anything that seems interesting, and in the meantime: have a great summer!
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